[personal profile] jokerflag
PARTICIPANTS:
(SS) Soukichi Shimooka: IDOLiSH7's supervising producer.
  The person behind Idolish Seven's SupervisorP. Because of his being responsible for iPhone-model games (Taiko no Tatsujin) at Bandai Namco, he is very learned when it comes to sound games for smartphones. It seems that this year, supervising the Idolish Seven team, he received the most giri-choco he'd ever received in his entire life.
(AN) Ayaka Negishi: IDOLiSH7's project producer.
  The person behind Idolish Seven's GameP. Was hired by Bandai Namco Online in 2013. Her initial jurisdiction was games aimed at men, but after her planning documents for this project caught Shimooka's eye, she was put in charge of managing the project. Owns three cats.
(AT) Arina Tanemura: IDOLiSH7's character concept artist.
  A mangaka possessing masterpieces such as "Kamikaze Kaitou Jeanne" and "Full Moon o Sagashite". Currently releasing "TRIGGER -before The Radiant Glory-" as a short-term serialisation under Hakushensha. This project is her first time as a character concept artist. Spends every day being healed by the cats she keeps, Riku and Kai.
(KF) Kasumi Fukagawa: IDOLiSH7's character design artist.
  Freelance handles the drawings for anime and games. Was the animation director for "Persona4: The Golden" and others. For this project, in addition to the character design, she also carries out the editorial supervision for the MV models. Her current interests include mystery novels.




VOICES AND MUSIC  
【AN】  For this content, both the text and art are good, but by adding voices and music to that, I felt that we moved one step closer to the place we were aiming for. Having decided it'd be fully voiced, checking over the lines was truly an undertaking, and....... No matter how many times I read it and how much I listened it wouldn't end. There was a difficult period like that, but after listening to the completed version I truly felt I was glad I'd done it.

【SS】  We made casting requests using the setting documents, but I truly believe that all of the appearing characters are well-cast. Within that, from the centers of the two groups, Ono-san playing Nanase Riku and Saitou-san playing Kujou Ten, the sense of their being twins is incredible. It sounds like the two of them had a similar conversation while onsite recording, but even as their voices resemble one another, on top of that, their huskier tones were truly "well-suited".

【AT】  In Part 1, when Ten-kun strains his voice, there was a place where I thought, "Riku-kun!?". If you compare them they may not actually resemble each other, but how should I put it, I felt their blood relation (LOL).

【SS】  Their types of voices may resemble each other, but more than that their atmospheres are very similar. I'll occasionally hear about the voice actors having exchanges in places we don't know about. The fact that "Idolish Seven"'s connections are made into such a circle is a very happy thing.

【AT】  Speaking of voices, the way Nagi-kun says the company name is incredible, isn't it! If I haven't heard it in a while I start feeling lonely (LOL).

【SS】  geechs felt envious, so during the recording for Part 2 we also recorded a geechs version (LOL). With Part 2, the number of characters who say the company name has gone up. It's quite sensational (LOL).

【AT】  The CDs also ranked at the top of Oricon, didn't they!

【SS】  We're incredibly thankful for how all of our distributions have ranked in somehow, in one way or another. The three songs we'd previously released all ranked within iTune's Overall Top 10 category.

【AT】  On Oricon's daily ranking, TRIGGER was constantly higher up, weren't they. I found that so frustrating....... About four days after they went on sale I bought more of IDOLiSH7's CDs (LOL).

【SS】  Thank you very much!! For your efforts from behind.

【AT】  I gave them out to my assistants, but I was told they already had them (LOL).

【SS】  Regarding the music, because it's a rhythm game, we placed emphasis on songs that wouldn't grow boring. While saying that we wanted to make songs that you wouldn't grow bored of no matter how many times you listened, I'm embarrassed of myself for originally saying to Lantis that we wanted 30 songs (LOL). If you truly want to make good music, it'll take time and it can't be mass-produced. For Part 1, we made 11 songs. If we continue to make songs like this, I believe the number of accomplished songs will begin to add up one after another, so we'll continue to focus on providing music with a high degree of quality.

【AT】  They're difficult, but I'm fond of the event beatmaps. Like "Pythagoras☆Fighter".

【SS】  Getting the sense of accomplishment from doing it perfectly was difficult, wasn't it. There were comments suggesting we make it easier, but if there's no worth in putting in an effort then it's boring. We toiled over finding the balance between things like being able to clear it, but a full combo being difficult.

【AN】  For the people making it, they don't exactly realise when the beatmaps are difficult....... The number of times they've played are incredible....... I feel terrible.

【SS】  They become so good at it they don't notice, huh. For me, even now I'm still bad at "NATSU☆Shiyouze!".......

【AT】  The beginning of "NATSU☆Shiyouze!" from the earlier events is so difficult, I gave up and aimed for a combo starting from the middle (LOL). Out of all of the songs, I like "GOOD NIGHT AWESOME" the most. I received the sound file in order to draw the jacket photo, so I'm listening to it at the office, but as soon as the song starts playing, green bars come rolling before my eyes (LOL). "MONSTER GENERATION" gives off the feeling of starting at the top, so I guess it's special, too.

【KF】  For me, it's Iori and Riku's "Fly away!". I like the song, too, but really, it's the lyrics! You really don't have to go so far as to even appeal how well you get along through the lyrics (LOL).

【AT】  The full version hasn't made its appearance in society yet, but once it makes its appearance everyone will die. The C melody is dangerous.

【KF】  It's dangerous.

【SS】  Bearing in mind playtime, fundamentally speaking the songs contained in the game were created using a 90 second interval as the approximation.

【AN】  All of the songs have been made into full sizes, but things such as a sudden changes in feeling between the first verse lyrics and the second verse lyrics, we've left for you to look forward to listening to once they're officially distributed.

【SS】  We're constantly thinking about how we can best surprise all of the fans. From here on out, full versions will be making their debuts, but I believe that they've become songs that no matter how many times you listen to them, you'll notice something new.




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